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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/15/2026 3:48:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=94e2ca0563554888b27027b57bd17f32

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 424
Difficulty: Moderate
Map Difficulty Score: 164.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number S Rubble Blockade 3 U Water Blockade 4 X Jungle Blockade 1 L Rubble Blockade 6 O G Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 424 248 111
45%
33
13%
13
5%
6
2%
47
19%
7
3%
11
4%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - S (501, 233) 60° (1x) 0°, 120° 55.0
4 Blockade - Water Blockade 4 (589, 251) 180° (3x) on top -
5 Hex Map - U (457, 776) 120° (2x) 240° 77.0
6 Blockade - Jungle Blockade 1 (331, 436) 60° (1x) on top -
7 Hex Map - X (-44, 543) 120° (2x) 240° 69.0
8 Blockade - Rubble Blockade 6 (-170, 203) 60° (1x) on top -
9 Hex Map - L (-545, 310) 240° (4x) 300° 69.0
10 16 Space Strip - O (-979, 350) 300° (5x) 38.0
11 Hex Map - G (-954, 858) 0° (0x) 30° 69.0
12 Ending - Jungle (-769, 1180) 30° (1x) - -
13 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 7 9
2 S → U Hex Map - S Hex Map - U 180° 6 10
3 U → X Hex Map - U 240° Hex Map - X 60° 6 10
4 X → Q Hex Map - X 240° 16 Space Strip - Q 60° 5 7
5 X → L Hex Map - X 240° Hex Map - L 60° 6 9
6 L → O Hex Map - L 300° 16 Space Strip - O 120° 5 10
7 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 9
8 O → G 16 Space Strip - O Hex Map - G 180° 4 6
9 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


Generated with v11.2.9