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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/10/2026 9:39:17 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=952192bb2ede4959b5ae318c8e638cc0

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 483
Difficulty: Very Difficult
Map Difficulty Score: 661.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number T Jungle Blockade 1 U Water Blockade 4 E Sand Blockade 2 G Rubble Blockade 6 N Jungle Blockade 5 Q W Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 483 286 112
39%
47
16%
17
6%
7
2%
60
21%
4
1%
15
5%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - T (593, 77) 300° (5x) 0°, 120° 75.0
4 Blockade - Water Blockade 4 (499, 95) 180° (3x) on top -
5 Hex Map - U (367, 620) 120° (2x) 240° 77.0
6 Blockade - Sand Blockade 2 (149, 436) 60° (1x) on top -
7 Hex Map - E (-226, 543) 0° (0x) 300° 70.0
8 Blockade - Rubble Blockade 6 (-211, 624) 120° (2x) on top -
9 Hex Map - G (-590, 1011) 240° (4x) 300° 69.0
10 Blockade - Jungle Blockade 5 (-529, 1170) 120° (2x) on top -
11 Hex Map - N (-908, 1557) 300° (5x) 49.0
12 16 Space Strip - Q (-634, 1947) 0° (0x) 26.0
13 Hex Map - W (-362, 2335) 240° (4x) 330° 73.0
14 Ending - Water (-547, 2657) 330° (6x) - -
15 Tavern - Sand (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 3 4
2 T → U Hex Map - T Hex Map - U 180° 2 4
3 U → E Hex Map - U 240° Hex Map - E 60° 3 4
4 E → G Hex Map - E 300° Hex Map - G 120° 1 2
5 G → N Hex Map - G 300° Hex Map - N 120° 1 2
6 N → Q Hex Map - N 16 Space Strip - Q 180° 3 6
7 Q → W 16 Space Strip - Q Hex Map - W 180° 1 5
8 T → Sand Hex Map - T 120° Tavern - Sand 300° 6 7
9 W → Water Hex Map - W 330° Ending - Water 180° 3 8


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