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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/16/2026 2:52:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=953b1c01f1ee4da185b30bfed626f08c

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 349
Difficulty: Moderate
Map Difficulty Score: 152.8

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number W Rubble Blockade 3 T Water Blockade 4 P U J Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 349 210 62
30%
52
25%
11
5%
6
3%
36
17%
3
1%
16
8%
19
9%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - W (547, 155) 240° (4x) 60°, 300° 73.0
4 Blockade - Water Blockade 4 (984, -73) 240° (4x) on top -
5 Hex Map - T (1094, 310) 300° (5x) 75.0
6 16 Space Strip - P (1204, 818) 300° (5x) 60° 26.0
7 Hex Map - U (1686, 1009) 0° (0x) 77.0
8 Blockade - Jungle Blockade 1 (1956, 1027) 180° (3x) on top -
9 Hex Map - J (1824, 1552) 120° (2x) 30° 58.0
10 Ending - Water (2009, 1874) 30° (1x) - -
11 Tavern - Rubble (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 5 7
2 W → T Hex Map - W 60° Hex Map - T 240° 5 6
3 T → P Hex Map - T 16 Space Strip - P 180° 3 5
4 P → U 16 Space Strip - P 60° Hex Map - U 240° 3 4
5 U → J Hex Map - U Hex Map - J 180° 5 7
6 W → Rubble Hex Map - W 300° Tavern - Rubble 120° 6 9
7 J → Water Hex Map - J 30° Ending - Water 240° 3 6


Generated with v11.2.8