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Setup for 4 Player a Game of Quest for El Dorado

Generated on 6/14/2025 10:34:04 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=955db840e34e46edb3514a95c23cc126

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4

Map Name: River Delta

Source Name: Heroes & Hexes Rulebook
Is Valid: Yes
Number of Tiles: 8 tiles + tavern
Map Traverse Score: 418
Difficulty: Difficult
Map Difficulty Score: 197.1

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number I Rubble S D X Q V Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
3 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
4 Hex Map - S 60° (1x) 56 37 11 8 0 1 11 1 0 2 3 0 0
5 Hex Map - D 180° (3x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Hex Map - X 300° (5x) 70 37 15 7 0 1 3 1 0 7 3 0 0
7 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
8 Hex Map - V 0° (0x) 74 37 6 22 3 1 0 1 0 4 0 0 0
9 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 418 244 104
43%
60
25%
12
5%
6
2%
31
13%
5
2%
7
3%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Hex Map - I (502, -234) 240° (4x) 0°, 180° 80.0
3 Tavern - Rubble (502, 116) 0° (0x) - -
4 Hex Map - S (546, -777) 60° (1x) 60° 56.0
5 Hex Map - D (1047, -544) 180° (3x) 180° 69.0
6 Hex Map - X (1091, -1087) 300° (5x) 240° 70.0
7 16 Space Strip - Q (794, -1362) 60° (1x) 240° 26.0
8 Hex Map - V (458, -1561) 0° (0x) 210° 74.0
9 Ending - Jungle (273, -1883) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 6 7
2 I → Rubble Hex Map - I Tavern - Rubble 180° 5 6
3 I → S Hex Map - I 180° Hex Map - S 7 9
4 S → D Hex Map - S 60° Hex Map - D 240° 5 11
5 D → X Hex Map - D 180° Hex Map - X 5 12
6 X → Q Hex Map - X 240° 16 Space Strip - Q 60° 7 10
7 Q → V 16 Space Strip - Q 240° Hex Map - V 60° 8 16
8 V → Jungle Hex Map - V 210° Ending - Jungle 60° 3 9


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