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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/12/2025 1:04:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=957b100aab594822a40ca8d9672faefb

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 687
Difficulty: Very Difficult
Map Difficulty Score: 743.1

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number S Jungle Blockade 5 X Water Blockade 4 H Jungle Blockade 1 M Rubble Blockade 6 U Rubble Blockade 3 P E J Sand Blockade 2 L D Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
17 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
18 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 687 398 162
41%
85
21%
22
6%
10
3%
66
17%
9
2%
24
6%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (529, -384) 240° (4x) on top -
3 Hex Map - S (639, -1) 300° (5x) 120°, 300° 55.0
4 Blockade - Water Blockade 4 (1072, -260) 300° (5x) on top -
5 Hex Map - X (1187, -157) 240° (4x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1578, -307) 240° (4x) on top -
7 Hex Map - H (1688, 76) 120° (2x) 60° 59.0
8 Blockade - Rubble Blockade 6 (2125, -152) 240° (4x) on top -
9 Hex Map - M (2235, 231) 0° (0x) 91.0
10 Blockade - Rubble Blockade 3 (2323, 249) 180° (3x) on top -
11 Hex Map - U (2191, 774) 60° (1x) 77.0
12 16 Space Strip - P (2483, 1282) 300° (5x) 300° 26.0
13 Hex Map - E (2190, 1554) 60° (1x) 70.0
14 Blockade - Sand Blockade 2 (2369, 1572) 180° (3x) on top -
15 Hex Map - J (2237, 2097) 180° (3x) 58.0
16 Hex Map - L (2011, 2640) 180° (3x) 69.0
17 Hex Map - D (2149, 3183) 60° (1x) 330° 68.0
18 Ending - Water (1964, 3505) 330° (6x) - -
19 Tavern - Sand (339, 177) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 1 3
2 S → X Hex Map - S 120° Hex Map - X 300° 5 9
3 X → H Hex Map - X 60° Hex Map - H 240° 7 16
4 H → M Hex Map - H 60° Hex Map - M 240° 1 2
5 M → U Hex Map - M Hex Map - U 180° 5 7
6 S → Sand Hex Map - S 300° Tavern - Sand 120° 6 8
7 U → P Hex Map - U 16 Space Strip - P 180° 1 2
8 P → E 16 Space Strip - P 300° Hex Map - E 120° 7 12
9 E → R Hex Map - E 16 Space Strip - R 180° 4 5
10 E → J Hex Map - E Hex Map - J 180° 7 8
11 J → L Hex Map - J Hex Map - L 180° 3 5
12 L → D Hex Map - L Hex Map - D 180° 5 9
13 D → Water Hex Map - D 330° Ending - Water 180° 3 8


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