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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/10/2026 2:53:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9595be7c75fc4bbca8fb9e683758973b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 512
Difficulty: Very Difficult
Map Difficulty Score: 456.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player Number O X M Rubble Blockade 6 U Water Blockade 4 G Rubble Blockade 3 S Jungle Blockade 1 E Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 512 286 119
42%
39
14%
22
8%
7
2%
51
18%
6
2%
22
8%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - O (292, -272) 300° (5x) 60° 38.0
3 Hex Map - X (590, 231) 180° (3x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 6 (951, 249) 180° (3x) on top -
5 Hex Map - M (819, 774) 180° (3x) 60° 91.0
6 Blockade - Water Blockade 4 (1072, 858) 240° (4x) on top -
7 Hex Map - U (1182, 1241) 60° (1x) 77.0
8 Blockade - Rubble Blockade 3 (1088, 1259) 180° (3x) on top -
9 Hex Map - G (956, 1784) 120° (2x) 60° 69.0
10 Blockade - Jungle Blockade 1 (1485, 1400) 240° (4x) on top -
11 Hex Map - S (1595, 1783) 0° (0x) 55.0
12 Blockade - Sand Blockade 2 (1956, 1801) 180° (3x) on top -
13 Hex Map - E (1824, 2326) 300° (5x) 30° 70.0
14 Ending - Jungle (2009, 2648) 30° (1x) - -
15 Tavern - Rubble (890, 53) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 120° 16 Space Strip - O 300° 7 10
2 O → X 16 Space Strip - O 60° Hex Map - X 240° 1 2
3 X → M Hex Map - X Hex Map - M 180° 3 7
4 M → U Hex Map - M 60° Hex Map - U 240° 3 5
5 U → G Hex Map - U Hex Map - G 180° 3 5
6 G → S Hex Map - G 60° Hex Map - S 240° 1 2
7 S → E Hex Map - S Hex Map - E 180° 3 4
8 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
9 E → Jungle Hex Map - E 30° Ending - Jungle 240° 3 6


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