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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/26/2026 4:12:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=95a76563256e4c629bdbdc16b77d5242

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 470
Difficulty: Very Difficult
Map Difficulty Score: 257.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - White Player 2 - Yellow Player 3 - Red Player Number P I N Jungle Blockade 1 G Rubble Blockade 3 K Water Blockade 4 F Jungle Blockade 5 D Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - I 0° (0x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 60° (1x) 70 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - D 0° (0x) 69 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 470 283 147
52%
55
19%
14
5%
5
2%
41
14%
7
2%
14
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 16 Space Strip - P (480, -197) 240° (4x) 60° 26.0
3 Hex Map - I (783, 72) 0° (0x) 60° 80.0
4 Blockade - Jungle Blockade 1 (1220, -156) 240° (4x) on top -
5 Hex Map - N (1330, 227) 60° (1x) 120° 49.0
6 Blockade - Rubble Blockade 3 (1809, 46) 300° (5x) on top -
7 Hex Map - G (1924, 149) 240° (4x) 120° 70.0
8 Blockade - Water Blockade 4 (2265, -266) 300° (5x) on top -
9 Hex Map - K (2380, -163) 120° (2x) 180° 62.0
10 Blockade - Jungle Blockade 5 (2647, -681) 0° (0x) on top -
11 Hex Map - F (2515, -706) 60° (1x) 240° 70.0
12 Blockade - Sand Blockade 2 (2297, -890) 60° (1x) on top -
13 Hex Map - D (1922, -783) 0° (0x) 270° 69.0
14 Ending - Water (1552, -783) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 120° 16 Space Strip - P 300° 4 7
2 P → I 16 Space Strip - P 60° Hex Map - I 240° 7 15
3 I → N Hex Map - I 60° Hex Map - N 240° 5 6
4 N → G Hex Map - N 120° Hex Map - G 300° 5 6
5 G → K Hex Map - G 120° Hex Map - K 300° 5 8
6 K → F Hex Map - K 180° Hex Map - F 5 9
7 F → R Hex Map - F 120° 16 Space Strip - R 300° 3 4
8 F → D Hex Map - F 240° Hex Map - D 60° 4 7
9 D → Water Hex Map - D 270° Ending - Water 120° 3 8


Generated with v11.2.8