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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/19/2026 8:48:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=95b78f3fc54c4911bb71c024a6f85d16

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 516
Difficulty: Very Difficult
Map Difficulty Score: 244.7

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number X Sand Blockade 2 U Rubble Blockade 3 G Water Blockade 4 N Jungle Blockade 5 S Jungle Blockade 1 P J D Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 516 324 129
40%
70
22%
11
3%
7
2%
64
20%
5
2%
18
6%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - X (594, -78) 120° (2x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 3 (847, 6) 240° (4x) on top -
5 Hex Map - U (957, 389) 180° (3x) 77.0
6 Blockade - Water Blockade 4 (954, 407) 180° (3x) on top -
7 Hex Map - G (822, 932) 60° (1x) 69.0
8 Blockade - Jungle Blockade 5 (1183, 950) 180° (3x) on top -
9 Hex Map - N (1051, 1475) 60° (1x) 60° 49.0
10 Blockade - Jungle Blockade 1 (1350, 1481) 240° (4x) on top -
11 Hex Map - S (1460, 1864) 120° (2x) 120° 55.0
12 16 Space Strip - P (1894, 1589) 60° (1x) 60° 26.0
13 Hex Map - J (2243, 1780) 60° (1x) 120° 58.0
14 Blockade - Rubble Blockade 6 (2584, 1365) 300° (5x) on top -
15 Hex Map - D (2699, 1468) 180° (3x) 150° 68.0
16 Ending - Jungle (2884, 1146) 150° (3x) - -
17 Tavern - Rubble (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 5 9
2 X → U Hex Map - X 60° Hex Map - U 240° 3 7
3 U → G Hex Map - U Hex Map - G 180° 5 8
4 G → N Hex Map - G Hex Map - N 180° 5 6
5 N → S Hex Map - N 60° Hex Map - S 240° 5 7
6 X → Rubble Hex Map - X 180° Tavern - Rubble 6 9
7 S → P Hex Map - S 120° 16 Space Strip - P 300° 4 6
8 P → J 16 Space Strip - P 60° Hex Map - J 240° 8 16
9 J → D Hex Map - J 120° Hex Map - D 300° 7 11
10 D → Jungle Hex Map - D 150° Ending - Jungle 3 7


Generated with v11.1.4