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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 10:01:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=95db2c8fc9954587aaa6325c76eb3d36

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 480
Difficulty: Difficult
Map Difficulty Score: 189.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Rubble Blockade 6 U Jungle Blockade 5 L Jungle Blockade 1 W Rubble Blockade 3 N Water Blockade 4 F Sand Blockade 2 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 480 287 118
41%
54
19%
16
6%
6
2%
49
17%
7
2%
18
6%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - S (501, 233) 240° (4x) 120°, 300° 55.0
4 Blockade - Jungle Blockade 5 (888, -104) 300° (5x) on top -
5 Hex Map - U (1003, -1) 240° (4x) 77.0
6 Blockade - Jungle Blockade 1 (1182, 17) 180° (3x) on top -
7 Hex Map - L (1050, 542) 300° (5x) 300° 69.0
8 Blockade - Rubble Blockade 3 (927, 389) 120° (2x) on top -
9 Hex Map - W (548, 776) 300° (5x) 300° 73.0
10 Blockade - Water Blockade 4 (425, 623) 120° (2x) on top -
11 Hex Map - N (46, 1010) 120° (2x) 300° 49.0
12 Blockade - Sand Blockade 2 (-77, 857) 120° (2x) on top -
13 Hex Map - F (-456, 1244) 120° (2x) 240° 69.0
14 16 Space Strip - O (-707, 891) 240° (4x) 270° 38.0
15 Ending - Water (-967, 1005) 270° (5x) - -
16 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 7 9
2 S → U Hex Map - S 120° Hex Map - U 300° 6 10
3 U → L Hex Map - U Hex Map - L 180° 6 11
4 L → W Hex Map - L 300° Hex Map - W 120° 5 6
5 W → N Hex Map - W 300° Hex Map - N 120° 5 7
6 N → F Hex Map - N 300° Hex Map - F 120° 3 5
7 F → O Hex Map - F 240° 16 Space Strip - O 60° 5 8
8 S → Rubble Hex Map - S 300° Tavern - Rubble 120° 6 9
9 O → Water 16 Space Strip - O 270° Ending - Water 120° 3 8


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