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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/5/2026 9:05:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=95e5b7e9c7254236a07258a0a67e79f7

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 461
Difficulty: Very Difficult
Map Difficulty Score: 334.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number C Sand Blockade 2 G Water Blockade 4 K Jungle Blockade 1 E Rubble Blockade 6 N Rubble Blockade 3 Q J O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 461 299 132
44%
47
16%
12
4%
5
2%
60
20%
6
2%
37
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - C (593, 77) 60° (1x) 60° 41.0
4 Blockade - Water Blockade 4 (846, 161) 240° (4x) on top -
5 Hex Map - G (956, 544) 0° (0x) 300° 69.0
6 Blockade - Jungle Blockade 1 (833, 391) 120° (2x) on top -
7 Hex Map - K (454, 778) 180° (3x) 62.0
8 Blockade - Rubble Blockade 6 (815, 796) 180° (3x) on top -
9 Hex Map - E (683, 1321) 180° (3x) 70.0
10 Blockade - Rubble Blockade 3 (862, 1339) 180° (3x) on top -
11 Hex Map - N (730, 1864) 180° (3x) 300° 49.0
12 16 Space Strip - Q (433, 2369) 240° (4x) 26.0
13 Hex Map - J (234, 2872) 60° (1x) 300° 58.0
14 16 Space Strip - O (-246, 2834) 300° (5x) 330° 38.0
15 Ending - Water (-279, 3114) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 3 4
2 C → G Hex Map - C 60° Hex Map - G 240° 3 4
3 G → K Hex Map - G 300° Hex Map - K 120° 5 7
4 K → E Hex Map - K Hex Map - E 180° 3 5
5 E → N Hex Map - E Hex Map - N 180° 5 6
6 N → Q Hex Map - N 300° 16 Space Strip - Q 120° 1 3
7 Q → J 16 Space Strip - Q Hex Map - J 180° 3 6
8 J → O Hex Map - J 300° 16 Space Strip - O 120° 3 4
9 O → Water 16 Space Strip - O 330° Ending - Water 180° 3 8


Generated with v11.2.9