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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/19/2026 8:55:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9605ea0baeb14082bc99f0ea55b1d65d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 540
Difficulty: Very Difficult
Map Difficulty Score: 264.7

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number U Rubble Blockade 3 X Jungle Blockade 1 K Jungle Blockade 5 T Water Blockade 4 D Rubble Blockade 6 N Sand Blockade 2 G P Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
15 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
16 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 540 324 151
47%
60
19%
13
4%
7
2%
56
17%
6
2%
6
2%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - U (548, -156) 240° (4x) 180°, 60° 77.0
4 Blockade - Jungle Blockade 1 (815, -674) 0° (0x) on top -
5 Hex Map - X (683, -699) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 5 (978, -1192) 300° (5x) on top -
7 Hex Map - K (1093, -1089) 180° (3x) 60° 62.0
8 Blockade - Water Blockade 4 (1438, -1161) 240° (4x) on top -
9 Hex Map - T (1548, -778) 180° (3x) 60° 75.0
10 Blockade - Rubble Blockade 6 (1893, -850) 240° (4x) on top -
11 Hex Map - D (2003, -467) 60° (1x) 68.0
12 Blockade - Sand Blockade 2 (2182, -449) 180° (3x) on top -
13 Hex Map - N (2050, 76) 60° (1x) 300° 49.0
14 Hex Map - G (1548, 310) 60° (1x) 69.0
15 16 Space Strip - P (1476, 818) 120° (2x) 30° 26.0
16 Ending - Jungle (1636, 1104) 30° (1x) - -
17 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 6 9
2 U → X Hex Map - U 180° Hex Map - X 7 12
3 X → K Hex Map - X 120° Hex Map - K 300° 7 14
4 K → T Hex Map - K 60° Hex Map - T 240° 5 11
5 T → D Hex Map - T 60° Hex Map - D 240° 7 9
6 U → Sand Hex Map - U 60° Tavern - Sand 240° 6 9
7 D → N Hex Map - D Hex Map - N 180° 7 10
8 N → G Hex Map - N 300° Hex Map - G 120° 7 8
9 G → J Hex Map - G 240° Hex Map - J 60° 5 6
10 G → P Hex Map - G 16 Space Strip - P 180° 3 6
11 P → Jungle 16 Space Strip - P 30° Ending - Jungle 240° 3 8


Generated with v11.1.6