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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/8/2025 5:24:10 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=96194dbc4938468380a666cb436e26a2

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 529.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number X Jungle Blockade 5 U Sand Blockade 2 J Water Blockade 4 S Rubble Blockade 3 G Rubble Blockade 6 C Jungle Blockade 1 E Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 70 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 180° (3x) 56 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 60° (1x) 42 37 6 12 0 1 9 0 9 0 0 0 0
14 Hex Map - E 60° (1x) 71 37 15 4 4 1 4 1 8 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 492 308 108
35%
57
19%
12
4%
8
3%
67
22%
6
2%
30
10%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - X (594, -78) 60° (1x) 60°, 180° 70.0
4 Blockade - Sand Blockade 2 (847, 6) 240° (4x) on top -
5 Hex Map - U (957, 389) 180° (3x) 300° 78.0
6 Blockade - Water Blockade 4 (972, 470) 120° (2x) on top -
7 Hex Map - J (593, 857) 0° (0x) 59.0
8 Blockade - Rubble Blockade 3 (408, 875) 180° (3x) on top -
9 Hex Map - S (276, 1400) 180° (3x) 300° 56.0
10 Blockade - Rubble Blockade 6 (15, 1013) 120° (2x) on top -
11 Hex Map - G (-364, 1400) 240° (4x) 300° 70.0
12 Blockade - Jungle Blockade 1 (-349, 1481) 120° (2x) on top -
13 Hex Map - C (-728, 1868) 60° (1x) 300° 42.0
14 Hex Map - E (-1368, 1868) 60° (1x) 330° 71.0
15 Ending - Water (-1553, 2190) 330° (6x) - -
16 Tavern - Sand (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 3 7
2 X → U Hex Map - X 60° Hex Map - U 240° 3 6
3 U → J Hex Map - U 300° Hex Map - J 120° 3 5
4 J → S Hex Map - J Hex Map - S 180° 1 3
5 S → G Hex Map - S 300° Hex Map - G 120° 1 3
6 G → C Hex Map - G 300° Hex Map - C 120° 3 4
7 C → E Hex Map - C 300° Hex Map - E 120° 1 2
8 X → Sand Hex Map - X 180° Tavern - Sand 6 7
9 E → Water Hex Map - E 330° Ending - Water 180° 3 6


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