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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/30/2025 5:37:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=962095563a69415783148d971e42aba9

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 440
Difficulty: Difficult
Map Difficulty Score: 177.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number I Rubble Blockade 6 G Rubble Blockade 3 L Water Blockade 4 O D E Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 440 245 126
51%
30
12%
21
9%
6
2%
38
16%
7
3%
17
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - I (455, 311) 240° (4x) 60° 79.0
4 Blockade - Rubble Blockade 3 (800, 239) 240° (4x) on top -
5 Hex Map - G (910, 622) 0° (0x) 300° 69.0
6 Blockade - Water Blockade 4 (833, 547) 120° (2x) on top -
7 Hex Map - L (454, 934) 120° (2x) 240° 69.0
8 16 Space Strip - O (203, 581) 60° (1x) 300° 38.0
9 Hex Map - D (-225, 850) 300° (5x) 68.0
10 Blockade - Sand Blockade 2 (-46, 868) 180° (3x) on top -
11 Hex Map - E (-178, 1393) 0° (0x) 330° 70.0
12 Ending - Jungle (-363, 1715) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 7 8
2 I → G Hex Map - I 60° Hex Map - G 240° 6 9
3 G → L Hex Map - G 300° Hex Map - L 120° 6 9
4 L → O Hex Map - L 240° 16 Space Strip - O 60° 5 8
5 O → D 16 Space Strip - O 300° Hex Map - D 120° 4 6
6 D → E Hex Map - D Hex Map - E 180° 4 6
7 E → Jungle Hex Map - E 330° Ending - Jungle 180° 3 6


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