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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/29/2026 6:11:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=96580608c55e434d845c58c5cdb46415

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 465
Difficulty: Very Difficult
Map Difficulty Score: 261.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player Number V Jungle Blockade 1 W Rubble Blockade 6 D Rubble Blockade 3 S Sand Blockade 2 J Water Blockade 4 K Jungle Blockade 5 P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 465 287 116
40%
78
27%
11
4%
6
2%
38
13%
6
2%
14
5%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - V (502, -234) 300° (5x) 60°, 180° 73.0
4 Blockade - Rubble Blockade 6 (893, -384) 240° (4x) on top -
5 Hex Map - W (1003, -1) 240° (4x) 60° 73.0
6 Blockade - Rubble Blockade 3 (1348, -73) 240° (4x) on top -
7 Hex Map - D (1458, 310) 180° (3x) 60° 68.0
8 Blockade - Sand Blockade 2 (1757, 316) 240° (4x) on top -
9 Hex Map - S (1867, 699) 60° (1x) 60° 55.0
10 Blockade - Water Blockade 4 (2212, 627) 240° (4x) on top -
11 Hex Map - J (2322, 1010) 0° (0x) 120° 58.0
12 Blockade - Jungle Blockade 5 (2663, 595) 300° (5x) on top -
13 Hex Map - K (2778, 698) 180° (3x) 120° 62.0
14 16 Space Strip - P (3322, 620) 0° (0x) 150° 26.0
15 Ending - Water (3557, 455) 150° (3x) - -
16 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 8
2 V → W Hex Map - V 60° Hex Map - W 240° 6 10
3 W → D Hex Map - W 60° Hex Map - D 240° 3 7
4 D → S Hex Map - D 60° Hex Map - S 240° 5 7
5 S → J Hex Map - S 60° Hex Map - J 240° 7 9
6 V → Sand Hex Map - V 180° Tavern - Sand 0° 5 7
7 J → K Hex Map - J 120° Hex Map - K 300° 7 10
8 K → P Hex Map - K 120° 16 Space Strip - P 300° 3 7
9 P → Water 16 Space Strip - P 150° Ending - Water 0° 3 7


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