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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/5/2026 12:49:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9686900ee6df41aebc1c168c328b1018

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 432
Difficulty: Difficult
Map Difficulty Score: 178.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number S Sand Blockade 2 U Jungle Blockade 1 F Rubble Blockade 3 H Jungle Blockade 5 X Rubble Blockade 6 J Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 432 271 97
36%
56
21%
8
3%
7
3%
58
21%
6
2%
19
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (341, -415) 300° (5x) on top -
3 Hex Map - S (456, -312) 300° (5x) 180°, 60° 55.0
4 Blockade - Jungle Blockade 1 (632, -830) 0° (0x) on top -
5 Hex Map - U (500, -855) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 3 (891, -1005) 240° (4x) on top -
7 Hex Map - F (1001, -622) 60° (1x) 60° 69.0
8 Blockade - Jungle Blockade 5 (1392, -772) 240° (4x) on top -
9 Hex Map - H (1502, -389) 60° (1x) 59.0
10 Blockade - Rubble Blockade 6 (1681, -371) 180° (3x) on top -
11 Hex Map - X (1549, 154) 0° (0x) 300° 69.0
12 Blockade - Water Blockade 4 (1472, 79) 120° (2x) on top -
13 Hex Map - J (1093, 466) 120° (2x) 330° 58.0
14 Ending - Jungle (908, 788) 330° (6x) - -
15 Tavern - Sand (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 7 9
2 S → U Hex Map - S 180° Hex Map - U 6 10
3 U → F Hex Map - U 60° Hex Map - F 240° 6 10
4 F → H Hex Map - F 60° Hex Map - H 240° 3 7
5 H → X Hex Map - H Hex Map - X 180° 7 16
6 X → J Hex Map - X 300° Hex Map - J 120° 7 10
7 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
8 J → Jungle Hex Map - J 330° Ending - Jungle 180° 3 6


Generated with v11.2.6