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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/2/2026 4:26:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=96d4d6a1f06d4b43bf7aa77a9a264035

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 330
Difficulty: Easy
Map Difficulty Score: 123.7

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number U Rubble Blockade 3 T Jungle Blockade 5 W Water Blockade 4 K Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 330 195 87
45%
32
16%
10
5%
5
3%
30
15%
4
2%
3
2%
19
10%
5
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - U (547, 155) 0° (0x) 60°, 0° 77.0
4 Blockade - Jungle Blockade 5 (984, -73) 240° (4x) on top -
5 Hex Map - T (1094, 310) 120° (2x) 120° 75.0
6 Blockade - Water Blockade 4 (1527, 51) 300° (5x) on top -
7 Hex Map - W (1642, 154) 300° (5x) 180° 73.0
8 Blockade - Rubble Blockade 6 (1636, -364) 0° (0x) on top -
9 Hex Map - K (1504, -389) 240° (4x) 150° 62.0
10 Ending - Water (1689, -711) 150° (3x) - -
11 Tavern - Sand (547, 505) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 5 6
2 U → T Hex Map - U 60° Hex Map - T 240° 2 5
3 T → W Hex Map - T 120° Hex Map - W 300° 3 5
4 W → K Hex Map - W 180° Hex Map - K 5 6
5 U → Sand Hex Map - U Tavern - Sand 180° 6 7
6 K → Water Hex Map - K 150° Ending - Water 3 8


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