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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/5/2026 5:56:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=96dfca90cf9f4b3cbd200fc51824011d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 383
Difficulty: Moderate
Map Difficulty Score: 127.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number H Rubble Blockade 3 X Rubble Blockade 6 V Jungle Blockade 5 J Sand Blockade 2 T Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 383 233 72
31%
61
26%
8
3%
7
3%
42
18%
5
2%
14
6%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - H (502, -234) 300° (5x) 180°, 60° 59.0
4 Blockade - Rubble Blockade 6 (678, -752) 0° (0x) on top -
5 Hex Map - X (546, -777) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 5 (887, -1192) 300° (5x) on top -
7 Hex Map - V (1002, -1089) 60° (1x) 60° 73.0
8 Blockade - Sand Blockade 2 (1347, -1161) 240° (4x) on top -
9 Hex Map - J (1457, -778) 240° (4x) 58.0
10 Blockade - Water Blockade 4 (1636, -760) 180° (3x) on top -
11 Hex Map - T (1504, -235) 0° (0x) 30° 75.0
12 Ending - Water (1689, 87) 30° (1x) - -
13 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → X Hex Map - H 180° Hex Map - X 7 13
3 X → V Hex Map - X 120° Hex Map - V 300° 5 12
4 V → J Hex Map - V 60° Hex Map - J 240° 5 8
5 J → T Hex Map - J Hex Map - T 180° 7 9
6 H → Rubble Hex Map - H 60° Tavern - Rubble 240° 6 10
7 T → Water Hex Map - T 30° Ending - Water 240° 2 4


Generated with v11.2.9