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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/26/2026 12:22:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9723bd0c6033413bb55f0d62eac5e518

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 296
Difficulty: Very Difficult
Map Difficulty Score: 292.5

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number L Rubble Blockade 6 G Sand Blockade 2 N Rubble Blockade 3 C Jungle Blockade 1 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 296 208 102
49%
34
16%
5
2%
4
2%
42
20%
5
2%
16
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (203, -649) 300° (5x) on top -
3 Hex Map - L (318, -546) 60° (1x) 120° 69.0
4 Blockade - Sand Blockade 2 (751, -805) 300° (5x) on top -
5 Hex Map - G (866, -702) 60° (1x) 69.0
6 Blockade - Rubble Blockade 3 (1136, -684) 180° (3x) on top -
7 Hex Map - N (1004, -159) 240° (4x) 300° 49.0
8 Blockade - Jungle Blockade 1 (1065, 0) 120° (2x) on top -
9 Hex Map - C (686, 387) 60° (1x) 41.0
10 16 Space Strip - Q (887, 895) 120° (2x) 330° 26.0
11 Ending - Water (854, 1175) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 1 3
2 L → G Hex Map - L 120° Hex Map - G 300° 5 9
3 G → N Hex Map - G Hex Map - N 180° 5 6
4 N → C Hex Map - N 300° Hex Map - C 120° 1 2
5 C → J Hex Map - C 240° Hex Map - J 60° 3 5
6 C → E Hex Map - C 300° Hex Map - E 120° 1 2
7 C → O Hex Map - C 240° 16 Space Strip - O 60° 4 6
8 C → Q Hex Map - C 16 Space Strip - Q 180° 3 7
9 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 9


Generated with v11.2.9