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Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/30/2025 4:56:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=975eb0b1fc8a4ac3b431b473905bb785

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Very Difficult
Map Difficulty Score: 608.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number J Rubble Blockade 3 X Jungle Blockade 5 V Jungle Blockade 1 G Rubble Blockade 6 S Sand Blockade 2 P L Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 468 286 111
39%
67
23%
10
3%
7
2%
45
16%
9
3%
18
6%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - J (363, 467) 0° (0x) 0°, 120° 58.0
4 Blockade - Jungle Blockade 5 (178, 485) 180° (3x) on top -
5 Hex Map - X (46, 1010) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 1 (61, 1091) 120° (2x) on top -
7 Hex Map - V (-318, 1478) 120° (2x) 300° 73.0
8 Blockade - Rubble Blockade 6 (-303, 1559) 120° (2x) on top -
9 Hex Map - G (-682, 1946) 120° (2x) 300° 69.0
10 Blockade - Sand Blockade 2 (-621, 2105) 120° (2x) on top -
11 Hex Map - S (-1000, 2492) 300° (5x) 55.0
12 16 Space Strip - P (-1272, 2882) 180° (3x) 26.0
13 Hex Map - L (-1000, 3270) 0° (0x) 30° 69.0
14 Ending - Water (-815, 3592) 30° (1x) - -
15 Tavern - Rubble (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 3 4
2 J → X Hex Map - J Hex Map - X 180° 1 2
3 X → V Hex Map - X 300° Hex Map - V 120° 2 6
4 V → G Hex Map - V 300° Hex Map - G 120° 3 6
5 G → R Hex Map - G 240° 16 Space Strip - R 60° 1 2
6 G → S Hex Map - G 300° Hex Map - S 120° 1 2
7 S → P Hex Map - S 16 Space Strip - P 180° 3 8
8 J → Rubble Hex Map - J 120° Tavern - Rubble 300° 6 8
9 P → L 16 Space Strip - P Hex Map - L 180° 3 7
10 L → Water Hex Map - L 30° Ending - Water 240° 3 8


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