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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/13/2026 11:41:35 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=97c572bf410c4428ba1fcf606a30a7a3

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 370
Difficulty: Very Difficult
Map Difficulty Score: 357.7

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number T Sand Blockade 2 X Rubble Blockade 6 O V G Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 370 210 73
35%
44
21%
13
6%
6
3%
35
17%
5
2%
10
5%
21
10%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (529, -384) 240° (4x) on top -
3 Hex Map - T (639, -1) 60° (1x) 120°, 60° 75.0
4 Blockade - Rubble Blockade 6 (1164, -104) 300° (5x) on top -
5 Hex Map - X (1279, -1) 240° (4x) 60° 69.0
6 16 Space Strip - O (1823, 82) 180° (3x) 38.0
7 Hex Map - V (2095, 470) 180° (3x) 73.0
8 Blockade - Water Blockade 4 (1910, 488) 180° (3x) on top -
9 Hex Map - G (1778, 1013) 60° (1x) 330° 69.0
10 Ending - Water (1593, 1335) 330° (6x) - -
11 Tavern - Rubble (939, 177) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 1 2
2 T → X Hex Map - T 120° Hex Map - X 300° 1 2
3 X → O Hex Map - X 60° 16 Space Strip - O 240° 3 8
4 O → V 16 Space Strip - O Hex Map - V 180° 2 3
5 V → G Hex Map - V Hex Map - G 180° 1 2
6 T → Rubble Hex Map - T 60° Tavern - Rubble 240° 6 7
7 G → Water Hex Map - G 330° Ending - Water 180° 2 4


Generated with v11.2.6