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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/1/2025 2:15:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=97fa3e8baa27438fbcb841a1406b8755

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 445
Difficulty: Very Difficult
Map Difficulty Score: 411.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number G Rubble Blockade 6 I Jungle Blockade 1 Q F O N L Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 445 260 130
50%
34
13%
17
7%
5
2%
47
18%
8
3%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (483, -306) 240° (4x) on top -
3 Hex Map - G (593, 77) 300° (5x) 60° 69.0
4 Blockade - Jungle Blockade 1 (800, 239) 240° (4x) on top -
5 Hex Map - I (910, 622) 180° (3x) 300° 79.0
6 16 Space Strip - Q (568, 818) 120° (2x) 300° 26.0
7 Hex Map - F (413, 1324) 60° (1x) 240° 69.0
8 16 Space Strip - O (2, 1012) 0° (0x) 180° 38.0
9 Hex Map - N (-363, 622) 180° (3x) 240° 49.0
10 Blockade - Sand Blockade 2 (-581, 438) 60° (1x) on top -
11 Hex Map - L (-956, 545) 300° (5x) 270° 69.0
12 Ending - Jungle (-1326, 545) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 3 4
2 G → I Hex Map - G 60° Hex Map - I 240° 1 2
3 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 6 7
4 Q → F 16 Space Strip - Q 300° Hex Map - F 120° 1 2
5 F → O Hex Map - F 240° 16 Space Strip - O 60° 3 6
6 O → N 16 Space Strip - O 180° Hex Map - N 1 2
7 N → L Hex Map - N 240° Hex Map - L 60° 1 2
8 L → Jungle Hex Map - L 270° Ending - Jungle 120° 3 7


Generated with v6.10.4