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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/14/2026 10:57:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=980fbcf0bd994e8496dbb6fdcf602d12

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades
Map Traverse Score: 450
Difficulty: Very Difficult
Map Difficulty Score: 269.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player Number I Water Blockade 4 G Rubble Blockade 3 P D K Rubble Blockade 6 Q F Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - D 120° (2x) 69 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 450 260 136
52%
45
17%
15
6%
5
2%
34
13%
7
3%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - I (548, -156) 240° (4x) 120° 80.0
4 Blockade - Rubble Blockade 3 (935, -493) 300° (5x) on top -
5 Hex Map - G (1050, -390) 60° (1x) 70.0
6 16 Space Strip - P (1051, 0) 0° (0x) 26.0
7 Hex Map - D (868, 388) 120° (2x) 300° 69.0
8 Blockade - Rubble Blockade 6 (699, 157) 120° (2x) on top -
9 Hex Map - K (320, 544) 300° (5x) 300° 62.0
10 16 Space Strip - Q (-23, 971) 60° (1x) 240° 26.0
11 Hex Map - F (-359, 772) 240° (4x) 210° 70.0
12 Ending - Jungle (-544, 450) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 6 7
2 I → G Hex Map - I 120° Hex Map - G 300° 6 10
3 G → P Hex Map - G 16 Space Strip - P 180° 6 11
4 P → D 16 Space Strip - P Hex Map - D 180° 3 10
5 D → K Hex Map - D 300° Hex Map - K 120° 5 9
6 K → Q Hex Map - K 300° 16 Space Strip - Q 120° 3 8
7 Q → F 16 Space Strip - Q 240° Hex Map - F 60° 8 14
8 F → Jungle Hex Map - F 210° Ending - Jungle 60° 2 4


Generated with v11.1.11