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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/12/2026 2:37:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9819438faf214be397ee5db2ee1ab20b

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 383
Difficulty: Moderate
Map Difficulty Score: 161.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Sand Blockade 2 X Jungle Blockade 1 I Water Blockade 4 V Rubble Blockade 3 H Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 383 233 89
38%
60
26%
9
4%
6
3%
40
17%
5
2%
5
2%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - S (547, 155) 60° (1x) 0°, 120° 55.0
4 Blockade - Jungle Blockade 1 (544, 173) 180° (3x) on top -
5 Hex Map - X (412, 698) 120° (2x) 300° 69.0
6 Blockade - Water Blockade 4 (381, 701) 120° (2x) on top -
7 Hex Map - I (2, 1088) 120° (2x) 79.0
8 Blockade - Rubble Blockade 3 (272, 1106) 180° (3x) on top -
9 Hex Map - V (140, 1631) 0° (0x) 300° 73.0
10 Blockade - Jungle Blockade 5 (-29, 1400) 120° (2x) on top -
11 Hex Map - H (-408, 1787) 60° (1x) 330° 59.0
12 Ending - Water (-593, 2109) 330° (6x) - -
13 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 5 7
2 S → X Hex Map - S Hex Map - X 180° 5 8
3 X → I Hex Map - X 300° Hex Map - I 120° 5 11
4 I → V Hex Map - I Hex Map - V 180° 5 11
5 V → H Hex Map - V 300° Hex Map - H 120° 3 7
6 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 9
7 H → Water Hex Map - H 330° Ending - Water 180° 3 9


Generated with v11.2.8