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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/23/2026 2:36:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9839a68a67db45cf8463307e64656fe8

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 466
Difficulty: Very Difficult
Map Difficulty Score: 339.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player Number C Water Blockade 4 J Rubble Blockade 3 O L G Jungle Blockade 1 Q E N Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 466 298 128
43%
46
15%
14
5%
6
2%
61
20%
7
2%
36
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (253, 84) 240° (4x) on top -
3 Hex Map - C (363, 467) 60° (1x) 41.0
4 Blockade - Rubble Blockade 3 (542, 485) 180° (3x) on top -
5 Hex Map - J (410, 1010) 0° (0x) 300° 58.0
6 16 Space Strip - O (-24, 1050) 300° (5x) 38.0
7 Hex Map - L (274, 1558) 240° (4x) 300° 69.0
8 Blockade - Jungle Blockade 1 (151, 1405) 120° (2x) on top -
9 Hex Map - G (-228, 1792) 300° (5x) 300° 69.0
10 16 Space Strip - Q (-524, 2066) 120° (2x) 300° 26.0
11 Hex Map - E (-679, 2572) 0° (0x) 70.0
12 Blockade - Sand Blockade 2 (-409, 2590) 180° (3x) on top -
13 Hex Map - N (-541, 3115) 60° (1x) 330° 49.0
14 Ending - Jungle (-726, 3437) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 3 4
2 C → J Hex Map - C Hex Map - J 180° 7 9
3 J → O Hex Map - J 300° 16 Space Strip - O 120° 5 7
4 O → L 16 Space Strip - O Hex Map - L 180° 1 2
5 L → G Hex Map - L 300° Hex Map - G 120° 7 12
6 G → Q Hex Map - G 300° 16 Space Strip - Q 120° 7 10
7 Q → E 16 Space Strip - Q 300° Hex Map - E 120° 1 2
8 E → N Hex Map - E Hex Map - N 180° 5 6
9 N → Jungle Hex Map - N 330° Ending - Jungle 180° 3 6


Generated with v11.1.11