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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/10/2026 11:56:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=984e4aab335a43328630f3f0384f6d24

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 628
Difficulty: Very Difficult
Map Difficulty Score: 776.3

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number J Sand Blockade 2 X Jungle Blockade 1 T Jungle Blockade 5 K Water Blockade 4 V Rubble Blockade 3 D Rubble Blockade 6 P R N E Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
16 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
17 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
18 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 628 377 155
41%
89
24%
17
5%
8
2%
54
14%
9
2%
21
6%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - J (547, 155) 240° (4x) 0°, 120° 58.0
4 Blockade - Jungle Blockade 1 (999, 173) 180° (3x) on top -
5 Hex Map - X (867, 698) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 5 (882, 779) 120° (2x) on top -
7 Hex Map - T (503, 1166) 120° (2x) 75.0
8 Blockade - Water Blockade 4 (591, 1184) 180° (3x) on top -
9 Hex Map - K (459, 1709) 120° (2x) 62.0
10 Blockade - Rubble Blockade 3 (365, 1727) 180° (3x) on top -
11 Hex Map - V (233, 2252) 0° (0x) 300° 73.0
12 Blockade - Rubble Blockade 6 (202, 2255) 120° (2x) on top -
13 Hex Map - D (-177, 2642) 180° (3x) 300° 68.0
14 16 Space Strip - P (-537, 3032) 180° (3x) 26.0
15 16 Space Strip - R (-765, 3269) 180° (3x) 33.0
16 Hex Map - N (-766, 3657) 300° (5x) 300° 49.0
17 Hex Map - E (-1130, 4125) 60° (1x) 270° 70.0
18 Ending - Water (-1500, 4125) 270° (5x) - -
19 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 5 6
2 J → X Hex Map - J Hex Map - X 180° 1 3
3 X → T Hex Map - X 300° Hex Map - T 120° 3 7
4 T → K Hex Map - T Hex Map - K 180° 7 11
5 K → V Hex Map - K Hex Map - V 180° 3 6
6 J → Sand Hex Map - J 120° Tavern - Sand 300° 6 7
7 V → D Hex Map - V 300° Hex Map - D 120° 5 8
8 D → P Hex Map - D 300° 16 Space Strip - P 120° 1 5
9 P → R 16 Space Strip - P 16 Space Strip - R 180° 4 8
10 R → N 16 Space Strip - R Hex Map - N 180° 6 8
11 N → E Hex Map - N 300° Hex Map - E 120° 3 4
12 E → Water Hex Map - E 270° Ending - Water 120° 2 4


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