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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/6/2026 11:26:43 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=98837a2b68b6410ba495ea0f61867d85

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 520
Difficulty: Very Difficult
Map Difficulty Score: 651.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number M Water Blockade 4 F Rubble Blockade 6 D Jungle Blockade 1 L Jungle Blockade 5 P I G Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 520 283 139
49%
51
18%
25
9%
7
2%
35
12%
9
3%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - M (547, 155) 300° (5x) 60° 91.0
4 Blockade - Rubble Blockade 6 (846, 161) 240° (4x) on top -
5 Hex Map - F (956, 544) 180° (3x) 120° 69.0
6 Blockade - Jungle Blockade 1 (1205, -27) 300° (5x) on top -
7 Hex Map - D (1320, 76) 240° (4x) 60° 68.0
8 Blockade - Jungle Blockade 5 (1849, -308) 240° (4x) on top -
9 Hex Map - L (1959, 75) 60° (1x) 0° 69.0
10 16 Space Strip - P (2117, 580) 240° (4x) 0° 26.0
11 Hex Map - I (1827, 1083) 240° (4x) 0° 79.0
12 Blockade - Sand Blockade 2 (2188, 1101) 180° (3x) on top -
13 Hex Map - G (2056, 1626) 60° (1x) 330° 69.0
14 Ending - Water (1871, 1948) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 5 6
2 M → F Hex Map - M 60° Hex Map - F 240° 3 4
3 F → D Hex Map - F 120° Hex Map - D 300° 3 6
4 D → L Hex Map - D 60° Hex Map - L 240° 1 3
5 L → P Hex Map - L 0° 16 Space Strip - P 180° 1 4
6 P → I 16 Space Strip - P 0° Hex Map - I 180° 1 2
7 I → G Hex Map - I 0° Hex Map - G 180° 3 4
8 G → R Hex Map - G 300° 16 Space Strip - R 120° 1 2
9 G → Water Hex Map - G 330° Ending - Water 180° 2 4


Generated with v11.2.9