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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/15/2026 3:46:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=991862769c4b4e7faf829e71a7879e82

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 466
Difficulty: Difficult
Map Difficulty Score: 188.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number V Water Blockade 4 T Jungle Blockade 1 N Jungle Blockade 5 W Sand Blockade 2 H Rubble Blockade 6 Q K Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 466 286 121
42%
66
23%
10
3%
6
2%
47
16%
5
2%
8
3%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - V (502, -234) 300° (5x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 1 (678, -752) 0° (0x) on top -
5 Hex Map - T (546, -777) 0° (0x) 180° 75.0
6 Blockade - Jungle Blockade 5 (631, -1295) 0° (0x) on top -
7 Hex Map - N (499, -1320) 0° (0x) 240° 49.0
8 Blockade - Sand Blockade 2 (373, -1660) 60° (1x) on top -
9 Hex Map - W (-2, -1553) 60° (1x) 180° 73.0
10 Blockade - Rubble Blockade 6 (83, -2071) 0° (0x) on top -
11 Hex Map - H (-49, -2096) 180° (3x) 120° 59.0
12 16 Space Strip - Q (381, -2134) 120° (2x) 120° 26.0
13 Hex Map - K (673, -2411) 120° (2x) 150° 62.0
14 Ending - Water (858, -2733) 150° (3x) - -
15 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 8
2 V → T Hex Map - V 180° Hex Map - T 6 8
3 T → N Hex Map - T 180° Hex Map - N 7 8
4 N → W Hex Map - N 240° Hex Map - W 60° 6 8
5 W → H Hex Map - W 180° Hex Map - H 5 11
6 H → Q Hex Map - H 120° 16 Space Strip - Q 300° 5 10
7 Q → K 16 Space Strip - Q 120° Hex Map - K 300° 7 12
8 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 6 9
9 K → Water Hex Map - K 150° Ending - Water 3 8


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