Show QR Code with a link to this game setup

Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/19/2026 10:53:31 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=99402f6d319e402597369418a622766f

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 422
Difficulty: Moderate
Map Difficulty Score: 148.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player Number E Water Blockade 4 G Jungle Blockade 5 D Rubble Blockade 3 P K I Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 422 245 130
53%
41
17%
16
7%
5
2%
32
13%
6
2%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - E (455, 311) 240° (4x) 60° 70.0
4 Blockade - Jungle Blockade 5 (800, 239) 240° (4x) on top -
5 Hex Map - G (910, 622) 0° (0x) 300° 69.0
6 Blockade - Rubble Blockade 3 (833, 547) 120° (2x) on top -
7 Hex Map - D (454, 934) 120° (2x) 68.0
8 16 Space Strip - P (455, 1324) 180° (3x) 300° 26.0
9 Hex Map - K (-48, 1480) 120° (2x) 240° 62.0
10 Blockade - Rubble Blockade 6 (-174, 1140) 60° (1x) on top -
11 Hex Map - I (-549, 1247) 240° (4x) 210° 79.0
12 Ending - Water (-734, 925) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 7 8
2 E → G Hex Map - E 60° Hex Map - G 240° 5 6
3 G → D Hex Map - G 300° Hex Map - D 120° 4 9
4 D → P Hex Map - D 16 Space Strip - P 180° 8 16
5 P → K 16 Space Strip - P 300° Hex Map - K 120° 4 7
6 K → I Hex Map - K 240° Hex Map - I 60° 7 11
7 I → Water Hex Map - I 210° Ending - Water 60° 3 6


Generated with v11.1.6