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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/20/2025 6:06:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=998d609656584229a24aa77ad5cd41a1

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades
Map Traverse Score: 514
Difficulty: Very Difficult
Map Difficulty Score: 456.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number C Sand Blockade 2 M Jungle Blockade 5 I Jungle Blockade 1 G Water Blockade 4 E Rubble Blockade 3 L Rubble Blockade 6 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 80 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 180° (3x) 71 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
14 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 514 284 133
47%
35
12%
26
9%
7
2%
46
16%
8
3%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Sand Blockade 2 (249, -571) 300° (5x) on top -
3 Hex Map - C (364, -468) 300° (5x) 180° 42.0
4 Blockade - Jungle Blockade 5 (449, -986) 0° (0x) on top -
5 Hex Map - M (317, -1011) 0° (0x) 180° 92.0
6 Blockade - Jungle Blockade 1 (220, -1529) 0° (0x) on top -
7 Hex Map - I (88, -1554) 0° (0x) 180° 80.0
8 Blockade - Water Blockade 4 (537, -2072) 0° (0x) on top -
9 Hex Map - G (405, -2097) 120° (2x) 120° 70.0
10 Blockade - Rubble Blockade 3 (654, -2668) 300° (5x) on top -
11 Hex Map - E (769, -2565) 180° (3x) 120° 71.0
12 Blockade - Rubble Blockade 6 (1248, -2746) 300° (5x) on top -
13 Hex Map - L (1363, -2643) 180° (3x) 120° 70.0
14 16 Space Strip - O (1839, -2603) 300° (5x) 90° 38.0
15 Ending - Jungle (2099, -2483) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 3 4
2 C → M Hex Map - C 180° Hex Map - M 7 8
3 M → I Hex Map - M 180° Hex Map - I 3 4
4 I → G Hex Map - I 180° Hex Map - G 1 2
5 G → E Hex Map - G 120° Hex Map - E 300° 3 4
6 E → L Hex Map - E 120° Hex Map - L 300° 3 5
7 L → O Hex Map - L 120° 16 Space Strip - O 300° 3 7
8 O → R 16 Space Strip - O 120° 16 Space Strip - R 300° 3 4
9 O → Jungle 16 Space Strip - O 90° Ending - Jungle 300° 3 6


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