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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/22/2026 11:54:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=999c8c4cc1de4c2c977136b8fc115437

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 533
Difficulty: Very Difficult
Map Difficulty Score: 243.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number S Rubble Blockade 6 U Sand Blockade 2 X Water Blockade 4 J Jungle Blockade 5 M Rubble Blockade 3 E Jungle Blockade 1 D Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 533 308 125
41%
57
19%
20
6%
8
3%
47
15%
6
2%
25
8%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - S (455, 311) 60° (1x) 120°, 60° 55.0
4 Blockade - Sand Blockade 2 (842, -26) 300° (5x) on top -
5 Hex Map - U (957, 77) 300° (5x) 180° 77.0
6 Blockade - Water Blockade 4 (1133, -441) 0° (0x) on top -
7 Hex Map - X (1001, -466) 120° (2x) 180° 69.0
8 Blockade - Jungle Blockade 5 (904, -984) 0° (0x) on top -
9 Hex Map - J (772, -1009) 180° (3x) 120° 58.0
10 Blockade - Rubble Blockade 3 (1113, -1424) 300° (5x) on top -
11 Hex Map - M (1228, -1321) 300° (5x) 60° 91.0
12 Blockade - Jungle Blockade 1 (1711, -1627) 240° (4x) on top -
13 Hex Map - E (1821, -1244) 0° (0x) 60° 70.0
14 Hex Map - D (2414, -1167) 240° (4x) 30° 68.0
15 Ending - Jungle (2599, -845) 30° (1x) - -
16 Tavern - Rubble (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 7 9
2 S → U Hex Map - S 120° Hex Map - U 300° 7 10
3 U → X Hex Map - U 180° Hex Map - X 7 13
4 X → J Hex Map - X 180° Hex Map - J 7 11
5 J → M Hex Map - J 120° Hex Map - M 300° 7 8
6 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
7 M → E Hex Map - M 60° Hex Map - E 240° 5 6
8 E → D Hex Map - E 60° Hex Map - D 240° 5 10
9 D → Jungle Hex Map - D 30° Ending - Jungle 240° 3 7


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