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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/26/2026 11:44:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=99b66cfc3a5049f9b4973d0d5c532271

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 386
Difficulty: Very Difficult
Map Difficulty Score: 685.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number P M H Jungle Blockade 1 F Rubble Blockade 3 C Rubble Blockade 6 J Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 386 245 87
36%
60
24%
12
5%
6
2%
42
17%
5
2%
33
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - P (360, 395) 0° (0x) 26.0
3 Hex Map - M (-5, 783) 180° (3x) 91.0
4 Blockade - Jungle Blockade 1 (447, 801) 180° (3x) on top -
5 Hex Map - H (315, 1326) 300° (5x) 59.0
6 Blockade - Rubble Blockade 3 (221, 1344) 180° (3x) on top -
7 Hex Map - F (89, 1869) 120° (2x) 300° 69.0
8 Blockade - Rubble Blockade 6 (104, 1950) 120° (2x) on top -
9 Hex Map - C (-275, 2337) 180° (3x) 300° 41.0
10 Blockade - Water Blockade 4 (-214, 2496) 120° (2x) on top -
11 Hex Map - J (-593, 2883) 0° (0x) 270° 58.0
12 Ending - Jungle (-963, 2883) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 1 2
2 P → M 16 Space Strip - P Hex Map - M 180° 1 4
3 M → H Hex Map - M Hex Map - H 180° 1 4
4 H → F Hex Map - H Hex Map - F 180° 3 6
5 F → C Hex Map - F 300° Hex Map - C 120° 3 5
6 C → J Hex Map - C 300° Hex Map - J 120° 1 3
7 J → Jungle Hex Map - J 270° Ending - Jungle 120° 3 6


Generated with v11.1.9