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Setup for 2 Player a Game of Quest for El Dorado

Generated on 6/23/2025 6:46:00 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=99b6c99f09e94e0ab2b8107ec749e4d3

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 631
Difficulty: Very Difficult
Map Difficulty Score: 826.5

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number O X Q V T Water Blockade 4 K Jungle Blockade 1 G Rubble Blockade 3 N Jungle Blockade 5 C Sand Blockade 2 I Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
17 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
18 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 631 377 156
41%
75
20%
18
5%
8
2%
64
17%
8
2%
24
6%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (476, 40) 300° (5x) 60° 38.0
3 Hex Map - X (774, 543) 180° (3x) 0°, 120° 69.0
4 16 Space Strip - Q (884, 1051) 300° (5x) 60° 26.0
5 Hex Map - V (1366, 1242) 120° (2x) 60° 73.0
6 Blockade - Water Blockade 4 (1895, 858) 240° (4x) on top -
7 Hex Map - T (2005, 1241) 300° (5x) 60° 75.0
8 Blockade - Jungle Blockade 1 (2350, 1169) 240° (4x) on top -
9 Hex Map - K (2460, 1552) 300° (5x) 60° 62.0
10 Blockade - Rubble Blockade 3 (2713, 1636) 240° (4x) on top -
11 Hex Map - G (2823, 2019) 180° (3x) 69.0
12 Blockade - Jungle Blockade 5 (2638, 2037) 180° (3x) on top -
13 Hex Map - N (2506, 2562) 180° (3x) 49.0
14 Blockade - Sand Blockade 2 (2412, 2580) 180° (3x) on top -
15 Hex Map - C (2280, 3105) 0° (0x) 60° 41.0
16 Blockade - Rubble Blockade 6 (2487, 3267) 240° (4x) on top -
17 Hex Map - I (2597, 3650) 0° (0x) 90° 79.0
18 Ending - Water (2967, 3650) 90° (2x) - -
19 Tavern - Rubble (1074, 365) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 3 5
2 O → X 16 Space Strip - O 60° Hex Map - X 240° 1 2
3 X → Q Hex Map - X 16 Space Strip - Q 180° 4 11
4 Q → V 16 Space Strip - Q 60° Hex Map - V 240° 3 6
5 V → T Hex Map - V 60° Hex Map - T 240° 1 2
6 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
7 T → K Hex Map - T 60° Hex Map - K 240° 5 9
8 K → G Hex Map - K 60° Hex Map - G 240° 3 5
9 G → N Hex Map - G Hex Map - N 180° 1 2
10 N → C Hex Map - N Hex Map - C 180° 3 4
11 C → I Hex Map - C 60° Hex Map - I 240° 1 3
12 I → Water Hex Map - I 90° Ending - Water 300° 2 4


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