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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/5/2026 10:16:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9a6c322b29f2410b9a072f9ae3b1cad0

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 457
Difficulty: Moderate
Map Difficulty Score: 168.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number I Sand Blockade 2 M Rubble Blockade 6 G Jungle Blockade 1 K Water Blockade 4 E Rubble Blockade 3 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 457 246 133
54%
21
9%
24
10%
5
2%
36
15%
7
3%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - I (410, -390) 60° (1x) 60° 79.0
4 Blockade - Rubble Blockade 6 (709, -384) 240° (4x) on top -
5 Hex Map - M (819, -1) 240° (4x) 60° 91.0
6 Blockade - Jungle Blockade 1 (1256, -229) 240° (4x) on top -
7 Hex Map - G (1366, 154) 120° (2x) 60° 69.0
8 Blockade - Water Blockade 4 (1803, -74) 240° (4x) on top -
9 Hex Map - K (1913, 309) 120° (2x) 60° 62.0
10 Blockade - Rubble Blockade 3 (2350, 81) 240° (4x) on top -
11 Hex Map - E (2460, 464) 300° (5x) 60° 70.0
12 16 Space Strip - O (3004, 547) 180° (3x) 90° 38.0
13 Ending - Jungle (3331, 547) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 5 8
2 I → M Hex Map - I 60° Hex Map - M 240° 5 6
3 M → G Hex Map - M 60° Hex Map - G 240° 5 6
4 G → K Hex Map - G 60° Hex Map - K 240° 5 6
5 K → E Hex Map - K 60° Hex Map - E 240° 5 6
6 E → O Hex Map - E 60° 16 Space Strip - O 240° 3 5
7 O → Jungle 16 Space Strip - O 90° Ending - Jungle 300° 3 7


Generated with v11.2.9