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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 8:05:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9a6c436420564c88b6a7a8ef483ec720

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 480
Difficulty: Difficult
Map Difficulty Score: 222.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number G Jungle Blockade 1 U Sand Blockade 2 I Rubble Blockade 6 C Rubble Blockade 3 S Jungle Blockade 5 X Water Blockade 4 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 60° (1x) 80 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 120° (2x) 56 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - X 120° (2x) 70 37 15 7 0 1 3 1 0 7 3 0 0
14 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 480 287 107
37%
52
18%
15
5%
7
2%
60
21%
5
2%
21
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - G (547, 155) 240° (4x) 120°, 300° 70.0
4 Blockade - Sand Blockade 2 (980, -104) 300° (5x) on top -
5 Hex Map - U (1095, -1) 240° (4x) 78.0
6 Blockade - Rubble Blockade 6 (1365, 17) 180° (3x) on top -
7 Hex Map - I (1233, 542) 60° (1x) 300° 80.0
8 Blockade - Rubble Blockade 3 (1202, 545) 120° (2x) on top -
9 Hex Map - C (823, 932) 180° (3x) 300° 42.0
10 Blockade - Jungle Blockade 5 (654, 701) 120° (2x) on top -
11 Hex Map - S (275, 1088) 120° (2x) 56.0
12 Blockade - Water Blockade 4 (545, 1106) 180° (3x) on top -
13 Hex Map - X (413, 1631) 120° (2x) 70.0
14 16 Space Strip - O (596, 2021) 180° (3x) 330° 38.0
15 Ending - Water (360, 2186) 330° (6x) - -
16 Tavern - Rubble (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 5 6
2 G → U Hex Map - G 120° Hex Map - U 300° 5 8
3 U → I Hex Map - U Hex Map - I 180° 5 7
4 I → R Hex Map - I 300° 16 Space Strip - R 120° 3 5
5 I → C Hex Map - I 300° Hex Map - C 120° 5 8
6 C → S Hex Map - C 300° Hex Map - S 120° 5 7
7 S → X Hex Map - S Hex Map - X 180° 5 9
8 G → Rubble Hex Map - G 300° Tavern - Rubble 120° 6 7
9 X → O Hex Map - X 16 Space Strip - O 180° 5 11
10 O → Water 16 Space Strip - O 330° Ending - Water 180° 3 6


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