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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/21/2026 3:28:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9a8731bf92c148ea9fe2a98414631af0

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 394
Difficulty: Difficult
Map Difficulty Score: 190.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number M Jungle Blockade 5 W Rubble Blockade 3 S Rubble Blockade 6 V Water Blockade 4 J Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 394 233 81
35%
59
25%
15
6%
6
3%
31
13%
5
2%
18
8%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - M (455, 311) 300° (5x) 120°, 300° 91.0
4 Blockade - Rubble Blockade 3 (704, -260) 300° (5x) on top -
5 Hex Map - W (819, -157) 0° (0x) 120° 73.0
6 Blockade - Rubble Blockade 6 (1206, -494) 300° (5x) on top -
7 Hex Map - S (1321, -391) 60° (1x) 180° 55.0
8 Blockade - Water Blockade 4 (1679, -909) 0° (0x) on top -
9 Hex Map - V (1547, -934) 300° (5x) 120° 73.0
10 Blockade - Jungle Blockade 1 (1980, -1193) 300° (5x) on top -
11 Hex Map - J (2095, -1090) 240° (4x) 150° 58.0
12 Ending - Water (2280, -1412) 150° (3x) - -
13 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 5 6
2 M → W Hex Map - M 120° Hex Map - W 300° 3 5
3 W → S Hex Map - W 120° Hex Map - S 300° 6 11
4 S → V Hex Map - S 180° Hex Map - V 5 11
5 V → J Hex Map - V 120° Hex Map - J 300° 5 10
6 M → Rubble Hex Map - M 300° Tavern - Rubble 120° 6 7
7 J → Water Hex Map - J 150° Ending - Water 3 6


Generated with v11.2.9