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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/7/2025 11:38:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9ad1d1099ad34a6eb03cf1bc550b798d

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 518
Difficulty: Very Difficult
Map Difficulty Score: 659.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number W Jungle Blockade 5 O U T Water Blockade 4 I Jungle Blockade 1 M Sand Blockade 2 C Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 518 286 102
36%
52
18%
26
9%
8
3%
48
17%
4
1%
22
8%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - W (455, 311) 240° (4x) 120°, 300° 73.0
4 16 Space Strip - O (1045, 311) 180° (3x) 60° 38.0
5 Hex Map - U (1546, 465) 0° (0x) 77.0
6 Blockade - Water Blockade 4 (1998, 483) 180° (3x) on top -
7 Hex Map - T (1866, 1008) 0° (0x) 60° 75.0
8 Blockade - Jungle Blockade 1 (2165, 1014) 240° (4x) on top -
9 Hex Map - I (2275, 1397) 120° (2x) 120° 79.0
10 Blockade - Sand Blockade 2 (2800, 1294) 300° (5x) on top -
11 Hex Map - M (2915, 1397) 60° (1x) 120° 91.0
12 Blockade - Rubble Blockade 6 (3440, 1294) 300° (5x) on top -
13 Hex Map - C (3555, 1397) 60° (1x) 90° 41.0
14 Ending - Jungle (3925, 1397) 90° (2x) - -
15 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 5 7
2 W → O Hex Map - W 120° 16 Space Strip - O 300° 1 2
3 O → U 16 Space Strip - O 60° Hex Map - U 240° 4 5
4 U → T Hex Map - U Hex Map - T 180° 1 2
5 T → I Hex Map - T 60° Hex Map - I 240° 2 3
6 W → Rubble Hex Map - W 300° Tavern - Rubble 120° 6 9
7 I → M Hex Map - I 120° Hex Map - M 300° 1 2
8 M → C Hex Map - M 120° Hex Map - C 300° 1 2
9 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


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