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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/3/2025 4:22:26 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9ae290f2d59746db9c40c2d36052d943

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 421
Difficulty: Very Difficult
Map Difficulty Score: 681.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number N Sand Blockade 2 D Jungle Blockade 5 J Jungle Blockade 1 K Rubble Blockade 6 F Rubble Blockade 3 O R Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 421 262 126
48%
47
18%
13
5%
4
2%
42
16%
7
3%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (203, -649) 300° (5x) on top -
3 Hex Map - N (318, -546) 180° (3x) 120° 49.0
4 Blockade - Jungle Blockade 5 (843, -649) 300° (5x) on top -
5 Hex Map - D (958, -546) 300° (5x) 68.0
6 Blockade - Jungle Blockade 1 (1410, -528) 180° (3x) on top -
7 Hex Map - J (1278, -3) 120° (2x) 60° 58.0
8 Blockade - Rubble Blockade 6 (1761, -309) 240° (4x) on top -
9 Hex Map - K (1871, 74) 0° (0x) 60° 62.0
10 Blockade - Rubble Blockade 3 (2354, -232) 240° (4x) on top -
11 Hex Map - F (2464, 151) 60° (1x) 60° 69.0
12 16 Space Strip - O (2622, 656) 240° (4x) 60° 38.0
13 16 Space Strip - R (2852, 733) 60° (1x) 90° 33.0
14 Ending - Water (3114, 619) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 1 2
2 N → D Hex Map - N 120° Hex Map - D 300° 1 3
3 D → J Hex Map - D Hex Map - J 180° 1 3
4 J → K Hex Map - J 60° Hex Map - K 240° 3 6
5 K → F Hex Map - K 60° Hex Map - F 240° 3 7
6 F → O Hex Map - F 60° 16 Space Strip - O 240° 1 3
7 O → R 16 Space Strip - O 60° 16 Space Strip - R 240° 7 10
8 R → Water 16 Space Strip - R 90° Ending - Water 300° 3 6


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