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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/13/2026 1:07:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9b99ef299f6f4f3999b8170a1bc46027

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern
Map Traverse Score: 418
Difficulty: Very Difficult
Map Difficulty Score: 246.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Yellow Player 3 - White Player Number F Jungle Blockade 1 W Jungle Blockade 5 U Rubble Blockade 6 S Water Blockade 4 P L Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 180° (3x) 74 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - S 180° (3x) 56 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 418 248 100
40%
56
23%
12
5%
6
2%
36
15%
7
3%
12
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - F (410, -390) 300° (5x) 60°, 180° 70.0
4 Blockade - Jungle Blockade 5 (847, -618) 240° (4x) on top -
5 Hex Map - W (957, -235) 180° (3x) 74.0
6 Blockade - Rubble Blockade 6 (1045, -217) 180° (3x) on top -
7 Hex Map - U (913, 308) 180° (3x) 60° 78.0
8 Blockade - Water Blockade 4 (1166, 392) 240° (4x) on top -
9 Hex Map - S (1276, 775) 180° (3x) 60° 56.0
10 16 Space Strip - P (1682, 1092) 0° (0x) 26.0
11 Hex Map - L (1863, 1480) 60° (1x) 330° 70.0
12 Ending - Water (1678, 1802) 330° (6x) - -
13 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 2 3
2 F → W Hex Map - F 60° Hex Map - W 240° 5 10
3 W → U Hex Map - W Hex Map - U 180° 5 6
4 U → S Hex Map - U 60° Hex Map - S 240° 3 5
5 S → P Hex Map - S 60° 16 Space Strip - P 240° 3 4
6 F → Sand Hex Map - F 180° Tavern - Sand 6 7
7 P → L 16 Space Strip - P Hex Map - L 180° 3 7
8 L → Water Hex Map - L 330° Ending - Water 180° 3 7


Generated with v11.2.6