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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/28/2026 2:58:31 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9bc9547ec6b04ef2af077f0154ed0a7e

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 432
Difficulty: Difficult
Map Difficulty Score: 175.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number X Sand Blockade 2 P C V Jungle Blockade 5 T Water Blockade 4 R G Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 432 263 88
33%
63
24%
13
5%
7
3%
49
19%
6
2%
13
5%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - X (455, 311) 240° (4x) 60°, 300° 69.0
4 16 Space Strip - P (705, 660) 60° (1x) 120° 26.0
5 Hex Map - C (1146, 383) 300° (5x) 180° 41.0
6 Blockade - Jungle Blockade 5 (1231, -135) 0° (0x) on top -
7 Hex Map - V (1099, -160) 0° (0x) 120° 73.0
8 Blockade - Water Blockade 4 (1486, -497) 300° (5x) on top -
9 Hex Map - T (1601, -394) 300° (5x) 180° 75.0
10 16 Space Strip - R (1509, -784) 0° (0x) 120° 33.0
11 Hex Map - G (2010, -940) 300° (5x) 150° 69.0
12 Ending - Jungle (2195, -1262) 150° (3x) - -
13 Tavern - Sand (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 11
2 X → P Hex Map - X 60° 16 Space Strip - P 240° 5 12
3 P → C 16 Space Strip - P 120° Hex Map - C 300° 4 7
4 C → V Hex Map - C 180° Hex Map - V 5 8
5 V → T Hex Map - V 120° Hex Map - T 300° 7 10
6 T → R Hex Map - T 180° 16 Space Strip - R 5 7
7 R → G 16 Space Strip - R 120° Hex Map - G 300° 4 5
8 X → Sand Hex Map - X 300° Tavern - Sand 120° 6 9
9 G → Jungle Hex Map - G 150° Ending - Jungle 3 6


Generated with v11.1.4