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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/6/2025 3:41:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9c25eb3b4c3043be850282bdce9cd827

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 508
Difficulty: Very Difficult
Map Difficulty Score: 487.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number V Rubble Blockade 6 X Rubble Blockade 3 O E D Jungle Blockade 1 S Jungle Blockade 5 M Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 508 286 119
42%
63
22%
21
7%
7
2%
31
11%
6
2%
20
7%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - V (502, -234) 300° (5x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 3 (678, -752) 0° (0x) on top -
5 Hex Map - X (546, -777) 300° (5x) 120° 69.0
6 16 Space Strip - O (906, -1167) 180° (3x) 120° 38.0
7 Hex Map - E (1407, -1323) 300° (5x) 120° 70.0
8 Blockade - Jungle Blockade 1 (1794, -1660) 300° (5x) on top -
9 Hex Map - D (1909, -1557) 120° (2x) 120° 68.0
10 Blockade - Jungle Blockade 5 (2296, -1894) 300° (5x) on top -
11 Hex Map - S (2411, -1791) 120° (2x) 60° 55.0
12 Blockade - Water Blockade 4 (2802, -1941) 240° (4x) on top -
13 Hex Map - M (2912, -1558) 60° (1x) 90° 91.0
14 Ending - Jungle (3282, -1558) 90° (2x) - -
15 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 5 8
2 V → X Hex Map - V 180° Hex Map - X 6 10
3 X → O Hex Map - X 120° 16 Space Strip - O 300° 1 4
4 O → E 16 Space Strip - O 120° Hex Map - E 300° 4 6
5 E → D Hex Map - E 120° Hex Map - D 300° 6 8
6 D → S Hex Map - D 120° Hex Map - S 300° 5 11
7 S → M Hex Map - S 60° Hex Map - M 240° 7 9
8 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 6 9
9 M → Jungle Hex Map - M 90° Ending - Jungle 300° 3 9


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