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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:46:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9c67251e4a6a4e96a802522c801312f0

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern
Map Traverse Score: 426
Difficulty: Difficult
Map Difficulty Score: 219.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number S Sand Blockade 2 X Jungle Blockade 5 U Rubble Blockade 3 H Jungle Blockade 1 M Water Blockade 4 Q Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - S 120° (2x) 56 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 120° (2x) 78 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - M 180° (3x) 92 37 18 4 8 1 2 1 3 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 426 249 101
41%
49
20%
12
5%
6
2%
50
20%
4
2%
7
3%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - S (410, -390) 120° (2x) 60°, 180° 56.0
4 Blockade - Jungle Blockade 5 (709, -384) 240° (4x) on top -
5 Hex Map - X (819, -1) 180° (3x) 70.0
6 Blockade - Rubble Blockade 3 (1089, 17) 180° (3x) on top -
7 Hex Map - U (957, 542) 120° (2x) 78.0
8 Blockade - Jungle Blockade 1 (954, 560) 180° (3x) on top -
9 Hex Map - H (822, 1085) 0° (0x) 60° 60.0
10 Blockade - Water Blockade 4 (1121, 1091) 240° (4x) on top -
11 Hex Map - M (1231, 1474) 180° (3x) 92.0
12 16 Space Strip - Q (1141, 1864) 0° (0x) 30° 26.0
13 Ending - Water (1371, 2031) 30° (1x) - -
14 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 5 7
2 S → X Hex Map - S 60° Hex Map - X 240° 5 8
3 X → U Hex Map - X Hex Map - U 180° 3 9
4 U → H Hex Map - U Hex Map - H 180° 5 9
5 H → M Hex Map - H 60° Hex Map - M 240° 4 11
6 M → Q Hex Map - M 16 Space Strip - Q 180° 7 11
7 S → Sand Hex Map - S 180° Tavern - Sand 6 9
8 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 9


Generated with v11.2.9