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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2025 5:15:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9c74f2af2ecd449f8cb3416291035c3a

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 501
Difficulty: Very Difficult
Map Difficulty Score: 842.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number U Rubble Blockade 6 J Sand Blockade 2 S Jungle Blockade 1 X Jungle Blockade 5 M Water Blockade 4 R G Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 501 286 113
40%
41
14%
20
7%
7
2%
60
21%
7
2%
18
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - U (502, -234) 120° (2x) 180°, 60° 77.0
4 Blockade - Sand Blockade 2 (405, -752) 0° (0x) on top -
5 Hex Map - J (273, -777) 0° (0x) 120° 58.0
6 Blockade - Jungle Blockade 1 (614, -1192) 300° (5x) on top -
7 Hex Map - S (729, -1089) 120° (2x) 60° 55.0
8 Blockade - Jungle Blockade 5 (1258, -1473) 240° (4x) on top -
9 Hex Map - X (1368, -1090) 180° (3x) 69.0
10 Blockade - Water Blockade 4 (1274, -1072) 180° (3x) on top -
11 Hex Map - M (1142, -547) 120° (2x) 91.0
12 16 Space Strip - R (1052, -157) 0° (0x) 60° 33.0
13 Hex Map - G (1645, -159) 300° (5x) 90° 69.0
14 Ending - Jungle (2015, -159) 90° (2x) - -
15 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 7 10
2 U → J Hex Map - U 180° Hex Map - J 1 3
3 J → S Hex Map - J 120° Hex Map - S 300° 7 10
4 S → X Hex Map - S 60° Hex Map - X 240° 1 3
5 X → M Hex Map - X Hex Map - M 180° 3 9
6 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 9
7 M → O Hex Map - M 16 Space Strip - O 180° 4 6
8 M → E Hex Map - M Hex Map - E 180° 1 2
9 M → R Hex Map - M 16 Space Strip - R 180° 2 4
10 R → G 16 Space Strip - R 60° Hex Map - G 240° 1 2
11 G → Jungle Hex Map - G 90° Ending - Jungle 300° 3 6


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