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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:14:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9cb026cecfe54a879f7501d2416e973a

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 555
Difficulty: Very Difficult
Map Difficulty Score: 231.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number E Water Blockade 4 M Sand Blockade 2 D Jungle Blockade 5 V Jungle Blockade 1 T Rubble Blockade 6 H Rubble Blockade 3 X Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 555 308 119
39%
71
23%
22
7%
9
3%
41
13%
6
2%
16
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - E (501, 233) 60° (1x) 120°, 60° 70.0
4 Blockade - Sand Blockade 2 (888, -104) 300° (5x) on top -
5 Hex Map - M (1003, -1) 300° (5x) 60° 91.0
6 Blockade - Jungle Blockade 5 (1394, -151) 240° (4x) on top -
7 Hex Map - D (1504, 232) 240° (4x) 120° 68.0
8 Blockade - Jungle Blockade 1 (1891, -105) 300° (5x) on top -
9 Hex Map - V (2006, -2) 300° (5x) 180° 73.0
10 Blockade - Rubble Blockade 6 (2091, -520) 0° (0x) on top -
11 Hex Map - T (1959, -545) 0° (0x) 120° 75.0
12 Blockade - Rubble Blockade 3 (2346, -882) 300° (5x) on top -
13 Hex Map - H (2461, -779) 300° (5x) 60° 59.0
14 Hex Map - X (2916, -468) 60° (1x) 30° 69.0
15 Ending - Water (3101, -146) 30° (1x) - -
16 Tavern - Rubble (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 5 6
2 E → M Hex Map - E 120° Hex Map - M 300° 7 8
3 M → D Hex Map - M 60° Hex Map - D 240° 4 9
4 D → V Hex Map - D 120° Hex Map - V 300° 5 9
5 V → T Hex Map - V 180° Hex Map - T 5 7
6 T → H Hex Map - T 120° Hex Map - H 300° 5 11
7 H → X Hex Map - H 60° Hex Map - X 240° 7 16
8 E → Rubble Hex Map - E 60° Tavern - Rubble 240° 6 7
9 X → Water Hex Map - X 30° Ending - Water 240° 3 9


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