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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/15/2026 6:20:56 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9ccc0fc1b54f44a595cb698fbdd1da89

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 563
Difficulty: Very Difficult
Map Difficulty Score: 454.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number D Jungle Blockade 5 L Rubble Blockade 3 F Water Blockade 4 T Rubble Blockade 6 M Sand Blockade 2 U Jungle Blockade 1 X Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 563 308 137
44%
53
17%
23
7%
9
3%
39
13%
9
3%
13
4%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - D (409, 389) 60° (1x) 0°, 120° 68.0
4 Blockade - Rubble Blockade 3 (679, 407) 180° (3x) on top -
5 Hex Map - L (547, 932) 0° (0x) 300° 69.0
6 Blockade - Water Blockade 4 (378, 701) 120° (2x) on top -
7 Hex Map - F (-1, 1088) 120° (2x) 69.0
8 Blockade - Rubble Blockade 6 (-4, 1106) 180° (3x) on top -
9 Hex Map - T (-136, 1631) 240° (4x) 75.0
10 Blockade - Sand Blockade 2 (134, 1649) 180° (3x) on top -
11 Hex Map - M (2, 2174) 60° (1x) 300° 91.0
12 Blockade - Jungle Blockade 1 (-29, 2177) 120° (2x) on top -
13 Hex Map - U (-408, 2564) 120° (2x) 300° 77.0
14 Hex Map - X (-818, 2954) 300° (5x) 330° 69.0
15 Ending - Jungle (-1003, 3276) 330° (6x) - -
16 Tavern - Sand (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 5 7
2 D → L Hex Map - D Hex Map - L 180° 5 9
3 L → F Hex Map - L 300° Hex Map - F 120° 2 4
4 F → T Hex Map - F Hex Map - T 180° 5 6
5 T → M Hex Map - T Hex Map - M 180° 3 5
6 M → U Hex Map - M 300° Hex Map - U 120° 1 2
7 U → X Hex Map - U 300° Hex Map - X 120° 5 13
8 D → Sand Hex Map - D 120° Tavern - Sand 300° 4 9
9 X → Jungle Hex Map - X 330° Ending - Jungle 180° 3 10


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