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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/16/2026 12:13:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9ce0d6d2f0884ba48efd78696d2cb039

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 534
Difficulty: Very Difficult
Map Difficulty Score: 720.8

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number F Jungle Blockade 1 X Rubble Blockade 6 I Sand Blockade 2 V Jungle Blockade 5 S Water Blockade 4 L Rubble Blockade 3 P N Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
16 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 534 324 139
43%
80
25%
13
4%
7
2%
43
13%
10
3%
13
4%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - F (501, 233) 240° (4x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 6 (953, 251) 180° (3x) on top -
5 Hex Map - X (821, 776) 120° (2x) 300° 69.0
6 Blockade - Sand Blockade 2 (744, 701) 120° (2x) on top -
7 Hex Map - I (365, 1088) 180° (3x) 0° 79.0
8 Blockade - Jungle Blockade 5 (544, 1106) 180° (3x) on top -
9 Hex Map - V (412, 1631) 60° (1x) 300° 73.0
10 Blockade - Water Blockade 4 (243, 1400) 120° (2x) on top -
11 Hex Map - S (-136, 1787) 120° (2x) 0° 55.0
12 Blockade - Rubble Blockade 3 (225, 1805) 180° (3x) on top -
13 Hex Map - L (93, 2330) 120° (2x) 0° 69.0
14 16 Space Strip - P (367, 2720) 0° (0x) 0° 26.0
15 Hex Map - N (730, 3108) 120° (2x) 330° 49.0
16 Ending - Jungle (545, 3430) 330° (6x) - -
17 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 3 5
2 F → X Hex Map - F 0° Hex Map - X 180° 1 3
3 X → I Hex Map - X 300° Hex Map - I 120° 7 13
4 I → V Hex Map - I 0° Hex Map - V 180° 7 12
5 V → S Hex Map - V 300° Hex Map - S 120° 5 8
6 F → Sand Hex Map - F 120° Tavern - Sand 300° 6 7
7 S → L Hex Map - S 0° Hex Map - L 180° 3 7
8 L → P Hex Map - L 0° 16 Space Strip - P 180° 3 6
9 P → R 16 Space Strip - P 0° 16 Space Strip - R 180° 3 7
10 P → N 16 Space Strip - P 0° Hex Map - N 180° 1 4
11 N → Jungle Hex Map - N 330° Ending - Jungle 180° 3 6


Generated with v11.2.9