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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/8/2026 2:49:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9ce7e37c2ea04d8da3b5f0a14e95dc30

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 618.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number J Water Blockade 4 M Jungle Blockade 5 K Rubble Blockade 3 P E D Sand Blockade 2 H Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 477 283 137
48%
56
20%
16
6%
6
2%
39
14%
6
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - J (456, -312) 240° (4x) 120° 58.0
4 Blockade - Jungle Blockade 5 (659, -961) 300° (5x) on top -
5 Hex Map - M (774, -858) 300° (5x) 120° 91.0
6 Blockade - Rubble Blockade 3 (977, -1507) 300° (5x) on top -
7 Hex Map - K (1092, -1404) 300° (5x) 120° 62.0
8 16 Space Strip - P (1568, -1364) 120° (2x) 120° 26.0
9 Hex Map - E (1952, -1485) 0° (0x) 60° 70.0
10 Blockade - Sand Blockade 2 (2481, -1869) 240° (4x) on top -
11 Hex Map - D (2591, -1486) 240° (4x) 60° 68.0
12 Blockade - Jungle Blockade 1 (3028, -1714) 240° (4x) on top -
13 Hex Map - H (3138, -1331) 120° (2x) 30° 59.0
14 Ending - Jungle (3323, -1009) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 9
2 J → M Hex Map - J 120° Hex Map - M 300° 1 2
3 M → K Hex Map - M 120° Hex Map - K 300° 1 2
4 K → P Hex Map - K 120° 16 Space Strip - P 300° 3 6
5 P → R 16 Space Strip - P 60° 16 Space Strip - R 240° 1 4
6 P → E 16 Space Strip - P 120° Hex Map - E 300° 7 12
7 E → D Hex Map - E 60° Hex Map - D 240° 1 4
8 D → H Hex Map - D 60° Hex Map - H 240° 5 9
9 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 9


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