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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/7/2026 11:10:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9cf4897b18db405d890197b3ee3ff389

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 490
Difficulty: Very Difficult
Map Difficulty Score: 469.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Water Blockade 4 U Jungle Blockade 1 T Rubble Blockade 6 O E N Jungle Blockade 5 D Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 490 286 114
40%
56
20%
17
6%
7
2%
47
16%
4
1%
16
6%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (207, 162) 240° (4x) on top -
3 Hex Map - X (317, 545) 180° (3x) 0°, 120° 69.0
4 Blockade - Jungle Blockade 1 (132, 563) 180° (3x) on top -
5 Hex Map - U (0, 1088) 120° (2x) 240° 77.0
6 Blockade - Rubble Blockade 6 (-264, 982) 60° (1x) on top -
7 Hex Map - T (-639, 1089) 180° (3x) 300° 75.0
8 16 Space Strip - O (-981, 1285) 120° (2x) 300° 38.0
9 Hex Map - E (-1136, 1791) 120° (2x) 240° 70.0
10 Blockade - Jungle Blockade 5 (-1354, 1607) 60° (1x) on top -
11 Hex Map - N (-1729, 1714) 0° (0x) 180° 49.0
12 Blockade - Sand Blockade 2 (-1371, 1196) 0° (0x) on top -
13 Hex Map - D (-1503, 1171) 60° (1x) 210° 68.0
14 Ending - Water (-1688, 849) 210° (4x) - -
15 Tavern - Rubble (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 1 2
2 X → U Hex Map - X Hex Map - U 180° 1 2
3 U → T Hex Map - U 240° Hex Map - T 60° 1 2
4 T → O Hex Map - T 300° 16 Space Strip - O 120° 6 12
5 O → E 16 Space Strip - O 300° Hex Map - E 120° 1 2
6 E → N Hex Map - E 240° Hex Map - N 60° 3 4
7 N → D Hex Map - N 180° Hex Map - D 3 5
8 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
9 D → Water Hex Map - D 210° Ending - Water 60° 3 7


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