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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2025 9:17:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9d0fc1f1be504124858293b2520e976e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 665
Difficulty: Very Difficult
Map Difficulty Score: 948.9

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number M Sand Blockade 2 W Rubble Blockade 6 S Rubble Blockade 3 E Jungle Blockade 5 U Jungle Blockade 1 L Water Blockade 4 O D I Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
17 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 665 361 161
45%
60
17%
32
9%
9
2%
50
14%
8
2%
22
6%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - M (502, -234) 120° (2x) 60°, 180° 91.0
4 Blockade - Rubble Blockade 6 (755, -150) 240° (4x) on top -
5 Hex Map - W (865, 233) 180° (3x) 73.0
6 Blockade - Rubble Blockade 3 (862, 251) 180° (3x) on top -
7 Hex Map - S (730, 776) 0° (0x) 55.0
8 Blockade - Jungle Blockade 5 (1091, 794) 180° (3x) on top -
9 Hex Map - E (959, 1319) 240° (4x) 60° 70.0
10 Blockade - Jungle Blockade 1 (1258, 1325) 240° (4x) on top -
11 Hex Map - U (1368, 1708) 240° (4x) 120° 77.0
12 Blockade - Water Blockade 4 (1847, 1527) 300° (5x) on top -
13 Hex Map - L (1962, 1630) 0° (0x) 120° 69.0
14 16 Space Strip - O (2350, 1277) 240° (4x) 120° 38.0
15 Hex Map - D (2791, 1000) 60° (1x) 60° 68.0
16 Hex Map - I (3430, 999) 120° (2x) 90° 79.0
17 Ending - Jungle (3800, 999) 90° (2x) - -
18 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 7 8
2 M → W Hex Map - M 60° Hex Map - W 240° 1 2
3 W → S Hex Map - W Hex Map - S 180° 3 5
4 S → E Hex Map - S Hex Map - E 180° 3 4
5 E → U Hex Map - E 60° Hex Map - U 240° 5 6
6 M → Rubble Hex Map - M 180° Tavern - Rubble 3 7
7 U → L Hex Map - U 120° Hex Map - L 300° 3 6
8 L → O Hex Map - L 120° 16 Space Strip - O 300° 3 5
9 O → D 16 Space Strip - O 120° Hex Map - D 300° 4 5
10 D → I Hex Map - D 60° Hex Map - I 240° 1 4
11 I → Jungle Hex Map - I 90° Ending - Jungle 300° 3 6


Generated with v6.10.6