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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/11/2026 9:38:41 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9d63f7edc5ba47938242d7f54873c1d4

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 387
Difficulty:
Map Difficulty Score: NaN

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number J Rubble Blockade 6 X Rubble Blockade 3 T Jungle Blockade 5 D Sand Blockade 2 V Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 387 233 84
36%
59
25%
10
4%
7
3%
33
14%
5
2%
11
5%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (249, -571) 300° (5x) on top -
3 Hex Map - J (364, -468) 0° (0x) 60°, 180° 58.0
4 Blockade - Rubble Blockade 3 (709, -540) 240° (4x) on top -
5 Hex Map - X (819, -157) 180° (3x) 69.0
6 Blockade - Jungle Blockade 5 (1180, -139) 180° (3x) on top -
7 Hex Map - T (1048, 386) 60° (1x) 300° 75.0
8 Blockade - Sand Blockade 2 (1017, 389) 120° (2x) on top -
9 Hex Map - D (638, 776) 300° (5x) 240° 68.0
10 Blockade - Jungle Blockade 1 (420, 592) 60° (1x) on top -
11 Hex Map - V (45, 699) 300° (5x) 210° 73.0
12 Ending - Jungle (-140, 377) 210° (4x) - -
13 Tavern - Sand (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 3 4
2 J → X Hex Map - J 60° Hex Map - X 240° 7 11
3 X → T Hex Map - X Hex Map - T 180° 2 6
4 T → D Hex Map - T 300° Hex Map - D 120° 5 6
5 D → V Hex Map - D 240° Hex Map - V 60° 3 5
6 J → Sand Hex Map - J 180° Tavern - Sand 6 8
7 V → O Hex Map - V 180° 16 Space Strip - O 5 8
8 V → E Hex Map - V 240° Hex Map - E 60° 0 0
9 V → Jungle Hex Map - V 210° Ending - Jungle 60° 2 4


Generated with v11.2.9