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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/17/2026 8:20:26 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9d6bc18b936b4049b64322f1b4c4fd0b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 444
Difficulty: Very Difficult
Map Difficulty Score: 759.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number M Water Blockade 4 S Jungle Blockade 5 K Rubble Blockade 3 X Sand Blockade 2 Q V P Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 444 264 123
47%
62
23%
11
4%
5
2%
25
9%
7
3%
12
5%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - M (593, 77) 240° (4x) 0°, 120° 91.0
4 Blockade - Jungle Blockade 5 (499, 95) 180° (3x) on top -
5 Hex Map - S (367, 620) 180° (3x) 60° 55.0
6 Blockade - Rubble Blockade 3 (896, 236) 240° (4x) on top -
7 Hex Map - K (1006, 619) 120° (2x) 62.0
8 Blockade - Sand Blockade 2 (821, 637) 180° (3x) on top -
9 Hex Map - X (689, 1162) 300° (5x) 60° 69.0
10 16 Space Strip - Q (1211, 1280) 120° (2x) 60° 26.0
11 Hex Map - V (1555, 1705) 0° (0x) 73.0
12 16 Space Strip - P (1258, 2210) 240° (4x) 30° 26.0
13 Ending - Jungle (1285, 2497) 30° (1x) - -
14 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 3 4
2 M → S Hex Map - M Hex Map - S 180° 1 3
3 S → K Hex Map - S 60° Hex Map - K 240° 1 2
4 K → X Hex Map - K Hex Map - X 180° 1 4
5 X → Q Hex Map - X 60° 16 Space Strip - Q 240° 1 3
6 Q → V 16 Space Strip - Q 60° Hex Map - V 240° 3 6
7 V → P Hex Map - V 16 Space Strip - P 180° 1 2
8 M → Rubble Hex Map - M 120° Tavern - Rubble 300° 3 4
9 P → Jungle 16 Space Strip - P 30° Ending - Jungle 240° 3 7


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